Nov 20, 2005, 09:45 PM // 21:45
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#1
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Academy Page
Join Date: Nov 2005
Location: England
Guild: Silver Blades of Tyria [SBOT]
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Diving Healing PvP Help
Hello again,
I have been trying out various combinations, and i have found a build that i really like.
Orison Of Healing
Word Of Healing
Healing Touch
Divine Boon
Purge Conditions
Remove Hex
Heal Party
Healing Breeze
OoH and HT are primarily to keep me alive, but i use OoH to heal others, WoH for others, PC and RH for all , breeze for me mainly.
I find that i am usually the warriors main target, so i use HT and OoH to keep myself alive, and use WoH to heal the others.
This worked excellently earlier in comp arenas, 11 consecutive wins.
I got multiple compliments on my healing, which is a first .
There are 2 main problems.
I die when: i get lots of conditions and hexes put on me. when i have around 4 hex/conditions i simply cannot sustain health
and when i run out of energy.
Basically, i need advice on which skills to drop, and what to replace them with.
Thanks!
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Nov 20, 2005, 09:49 PM // 21:49
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#2
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Re:tired
Join Date: Nov 2005
Profession: W/
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I'd drop purge in favour of Mend Ailment. Much faster recharge meaning you can strip away conditions a lot faster, and its only 5 energy. Plus you get a heal bonus for any conditions left on the target ally.
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Nov 20, 2005, 10:09 PM // 22:09
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#3
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Pre-Searing Cadet
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To get rid of hexes and conditions on yourself i think contemplation of purity (COT) is very good. Looking at your other skills though, there wouldn't be many enchantments that COT can use. Still, you could use it with divine boon to get rid of one hex and one condition. COT is definetly good for prot monks though. I've also seen some people use holy vail.
As for energy, you'd have to rely on your secondary profession. If it's mesmer use mantra of recall, if it's necro use offering of blood. This would mean getting rid of word of healing, but you can put dwayna's kiss there instead.
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Nov 20, 2005, 10:28 PM // 22:28
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#4
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Banned
Join Date: Sep 2005
Guild: Ring of Steel
Profession: Mo/
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The only way I can play Comp/Team arena as a Healing Monk is with Mantra of Resolve. Interrupt rangers are just too common. If you happen into a good one or a combo of 2 decent interrupt ranger/mesmer mix you are in a big hurt as a single healer.
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Nov 20, 2005, 11:25 PM // 23:25
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#5
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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well dwaynas kiss will heal you, and heal you more for each hex on you.
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Nov 21, 2005, 01:48 AM // 01:48
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#6
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Academy Page
Join Date: Sep 2005
Guild: Psycho Sanctus
Profession: Mo/Me
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you cant cast dwayna's kiss on yourself..
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Nov 21, 2005, 02:07 AM // 02:07
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#7
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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1. Healing breeze is an example of bad energy management with divine boon healer.
2. Word Of Healing is too much with Divine Boon on, you will overheal pretty much everytime you use it. Since divine boon drains you like hell, some energy managent would be nice.
3. If you want to heal yourself - Healing touch, not Dwayna's kiss.
4. Dwayna's kiss for example could be very nice if people in your team use many enchantments.
5. Infuse health to be effective agains't any kind of spikers.
6. Remove hex is too slow for a monk's arsenal (really I only use it with me/mo), Contemplation of Purity is the right skill for a quick fix of migraine or dazed on you. It's really great if you use Divine Boon (it costs close to nothing anyway). If you want to be able to remove hexes on other people, bring Holy Veil - so if you have to face a mesmer or necro you can remove minimum 3 hexes in one cast.
7. Purge Conditions have a very bad recharge time, since your each cast heals for big hp with Divine Boon - it will be good idea to bring Mend Ailment in your skill's bar. That is if you don't have a protection monk on your side.
8. Heal Party is not supposed to be used along with Divine Boon. 15 energy is already a big time for a monk, instead you make it 17... I suppose you use it very rarely and probably take off Divine Boon when you use it... but in overall this skill's place is for GvG and HoH, where you can gain some advantage by healing all your team for some 80 hp (80*8=640)... But in CA, just replace it with something else.
Last edited by Dmitri3; Nov 21, 2005 at 02:10 AM // 02:10..
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